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Monster combine attack increase ratios

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Monster combine attack increase ratios Empty Monster combine attack increase ratios

Post by [RCE] Maniac on Thu Jul 18, 2013 3:17 pm

Just found this and it seems quite interesting so I'm sharing it :)

"This is a calculation of just how much attack power increase you get from certain combines.

If you have a goal of getting a certain monster then following this guide will help you reduce the amount of attack power you could lose from potentially bad combines (even if they succeed). If you are simply combining for greater attack power then use the combines I have suggested to maximize the increase.

Fire = Fire + Fire ---------- 150% ---------- 1.5
Fire = Fire + Earth -------- 189% ---------- 1.89 <----- Best combine for Fire
Fire = Air + Holy ---------- 159% ---------- 1.59
Fire = Dark + Water ------- 136% ---------- 1.36

Water = Water + Water --- 150% ---------- 1.5
Water = Water + Earth ---- 161% ---------- 1.61 <----- Best combine for Water
Water = Fire + Air --------- 93% ----------- 0.93
Water = Dark + Holy ------ 111% ---------- 1.11

Air = Air + Air ------------- 150% ---------- 1.5
Air = Air + Earth ---------- 201% ---------- 2.01
Air = Water + Holy -------- 310% ---------- 3.1 <----- Best combine for Air

Earth = Earth + Earth ----- 150% ---------- 1.5 <----- Best combine for Earth
Earth = Fire + Holy -------- 121% --------- 1.21
Earth = Air + Dark --------- 70% ---------- 0.7

Dark = Dark + Dark -------- 150% --------- 1.5
Dark = Dark + Earth ------- 209% --------- 2.09
Dark = Fire + Water ------- 244% --------- 2.44 <----- Best combine for Dark

Holy = Holy + Holy -------- 150% --------- 1.5 <----- Best combine for Holy
Holy = Holy + Earth ------- 135% --------- 1.35
Holy = Fire + Dark --------- 61% ---------- 0.61
Holy = Water + Air -------- 77% ---------- 0.77


As you can see combining Water and Holy together to get Air has the greatest increase in attack: 3x more!

Thanks guys!"


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